On a successful save, a creature is ejected. At the successful casting of the spell, you conjure a sizzling emerald sphere. . This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. 5 (average on a successful save) and 12. The iron sphere extends a nozzle from an open panel and releases a fan of fire in a 15-foot cone. Casting Time: 24 hours. Vitriolic Sphere. You might want to add more options – for time's sake, I'm just giving you a baseline to design your own from. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. 5 (average on a failed save) acid damage, level 4 fireball does between 31. You touch a point and infuse an area around it with holy (or unholy) power. Flaming Sphere. Unofficial Description: Acid fills an area damaging creatures in it. The most recent source is from 2002, so safe to say there is nothing concrete for 5e. Vitriolic Sphere: Death by Slug Puke. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. Each creature in. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. The 4 5x5' corners of the square are barely touched by the. If you're making a spell caster that can cast spells on a particular theme, you can use the lists below to quickly see what might be appropriate spells. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. No. Stacking of Vitriolic Sphere. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Pyrotechnics. Oof, I've looked myself and I haven't found anything on Sembia. So your PC wizard must copy spells into their own book to use them. The Spike Growth effect manifests in a circle with a 20' radius, which had us debating what happened to the outer corners of the square (this might be a visual exercise for some). Charm monster (enchantment) Sickening radiance (evocation) Storm sphere (evocation) Vitriolic sphere (evocation) Watery sphere (conjuration) 5th Level Control winds (transmutation. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly. The Watery Sphere spell is a very simple and useful spell on dnd, in this spell you conjure up a sphere of water with a 5-foot radius at a point you can see within range. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The area within this sphere is filled with magical darkness and. Bones of the Earth. Actions. On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). [DnD][5e] Psychic/Illusion Shadow Sorcerer Help . Make a ranged spell attack. Vitriolic Sphere – 3. Other classes may also have access to certain spells under certain conditions. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. If you save, you still take 15d4, but don't take any continuing damage. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The sphere immediately shatters, drenching all in the area with a potent acid. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. The sphere remains for the spell’s duration. Fireball. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. Any creature in the sphere’s space must make a Strength saving throw. At level 5, the Firebolt cantrip deals 11 damage without using a spell slot, and the Eldritch Blast cantrip deals 21 damage without using a spell slot. On a failed save, a creature takes 10d6 cold damage. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Hit: 10 (2d6 + 3) bludgeoning damage. Choose one creature, object, or magical effect within range. Study. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Scintillating Sphere. Please keep in mind, though, this is a rules question and not one of real-world physics. And so IMO Storm Sphere is a good spell. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out. space in combat due to their size. Columns. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Components. 5th-edition of the Dungeons & Dragons® ruleset. . You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Although another answer has discussed its combat inefficacy there are a great deal of obstacles that a sphere of annihilation will trivialize if you can reliably control it. For a list of every spell, see List of Spells. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. Wisdom saving throws are important, but intelligence saving throws somewhat take a backseat in 5th edition. Cantrip. Casting Time: Action. Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding News. 2nd. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. { {5e Subclass Spells Table 2 |name=Bombardier. Help and suggestions appreciated to find the best and most useful spells!I have subtle and empowered metas. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. wishy washy dnd magiks. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. 1/2 Elf, Green Dragon Sorcerer 6/Undead Warlock 14. L6. Artificer. Kassoon. Acid Splash. 20. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Artifacts are the exception. Target: A target of your choice that you can see within range. This spell causes the weapon's nonmagical ammunition, or the nonmagical weapon itself if it's a thrown weapon, to explode into shrapnel. The main damaging spell that uses d4's is the iconic Magic Missile, so you won't find many spells that try to trump that one. Casting Time 1 standard action Components V, S, M (a piece of lemon rind). Any spell of 3rd level or lower on the target ends. Sadly force damage doesn't work with the Elemental Adept feat (force isn't an option). 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. Planetar. VS does between 37. Immolation. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). 2 svar. The sphere flashes in all colors of the visible spectrum. You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Casting Time: 1 Action. - 我自己有翻譯一些. Recent subclasses introduced in Tasha’s Cauldron of Everything introduced a new mechanic: free spells known as part of your subclass. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. There you have it; every official D&D 5e upcast-able spell. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. We read it and read it and became confused on one point. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Vitriolic Sphere ( Spell Compendium, p. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. Raw 5e infinite money exploit. The light spreads around corners, and it lasts until the spell ends. Sphere of Annihilation. * Home dnd5e; Rules; Traps. Vitriolic Sphere outdamage fireball per level if they fail the save. Cantrip. save or. Vitriolic Sphere (5e Spell) The spell, vitriolic sphere, is copyright Wizards of the Coast. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. Any creatures within the splash radius must save vs. On a successful save, a creature takes half the. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. This. Fireball, Fly. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. 1st level damage spells never keep up all that great past level 4. /level (D) Saving Throw: Reflex negates. . The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). Creatures that fail their Reflex saves. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Range: 150 feet. There are 22 martial spheres: Alchemy, Athletics, Barrage, Barroom, Beastmastery, Berserker, Brute, Counter. Just like how the Moon affects the ocean's tides, Moon Warlocks affect the tides of battle. It blocks line of sight but not movement. Artificer. Dungeons & Dragons 5e Spells. DM 幫助資料包. 5 average), and a bonus 5d4 (12. The effects of different spells add together while the durations of those spells overlap. When you Cast a Spell that has a range of touch, you can spend 1 sorcery point to make the range. 170 Tags: sorcerer wizard level4 evocation. The chosen space must be on a surface or in a liquid that can support. The center of the effect is mobile with the recipient. Until the spell ends, you can use a bonus action on each of your. Flames wreathe one creature you can see within range. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. Spells can be filtered by: All. You can point point at a place within a range and also a glowing 1-foot ball of an emerald acid streaks there and also explodes in a 20-foot radius. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. Locate Creature. Each creature in the cylinder must make a Dexterity saving throw. I mean, fireball for starters. Each creature in that area must make a Dexterity saving throw. Source: Xanathar's Guide to Everything, DND 5e Wiki. Most spells have ranges expressed in feet. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. The affected target then makes a Reflex save. ”. Instantaneous. The sphere obliterates all matter it passes through and all matter that passes through it. Each creature in that area must make a Dexterity saving throw. Evocation is one of the eight schools of magic in Dungeons & Dragons, with evokers able to eradicate their foes with arcane attacks. Any creature restrained by the sphere is knocked prone in the space where it falls. Crown of Madness Concentration Enchantment • V, S. Casting Time: 1 action. A frigid beam of blue-white light streaks toward a creature within range. The target must make a Dexterity saving throw. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. 3rd Level. A door or other movable object could also be moved by pushing. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. 1 Action. 創角基本教學(笑喜提供). See the stat block for its statistics. The center of the effect is mobile with the recipient. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. Spell Resistance: Yes. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Meanwhile, crystal spheres were the explanation for planet orbits, before Newton realized it was gravity. Vial of Green Dragon ’s breath. Vitriolic forces Dex save because the idea is you jump out of the way of it, that was the same idea for this one. Blasters excel at taking out crowds of weaker foes, but can absolutely take on more powerful foes as well. Casting Time: 1 action. /2 levels) Effect: 1-ft. Any spell of 3rd level or lower on the target ends. It can be found on page 23 of the Elemental Evil Player's Companion and page 170 of Xanathar's Guide to Everything . On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Creatures that have an Intelligence score of 2 or lower are unaffected. This text is quoted from promotion. Casting Time: 1 action. Most Sorcerers, however, do not exceed 14 or 16 in Dexterity (making 16 AC with Mage Armor). 4th-level evocation. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. The sphere spreads around corners. Other classes may also have access to certain spells under certain conditions. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Vitriolic Sphere Sources: EE. An unwilling creature must make a Dexterity saving throw. Additionally, a plethora of new spells put the elements directly at your command. This creates a radius of exactly what the spell has in the description. Vitriolic Sphere: Death by Slug Puke. A scintillating sphere is a massive electrical discharge that deals 1d6 points of electricity damage per caster. radius around the primary target. Unofficial Description: Acid fills an area damaging creatures in it. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. Chain Lightning. The wizard has pretty bad saves. Damage/Effect. magic-items. The relevant sections of the antimagic field description are:. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. Purify Food and Drink (Ritual) 5e Resistance 5e Heroes’ Feast 5eProtection from Evil and Good 5e Etherealness 5e Blindness/Deafness 5ePosts: 1,532. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. Sphere. Spells can be filtered by: All. Vitriolic Sphere. Control Water. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. These magic tattoos feature a design that heavily focuses on a specific color. But Vitriolic Sphere deals acid damage, and instead of dealing the. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. Hi everyone! As the subject states, I have questions about Mislead: ---. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. Bludgeoning. While antimagic field's description negates any magical effects within the field (-sphere). The vitriolic sphere also splashes acid in a 9-ft. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Usable By: Sorcerer, Wizard. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The watery sphere spell description says: You conjure up a sphere of water with a 5-foot radius at a point you can see within range. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. . Dungeons & Dragons, D&D. Just take Acid Spray, Dragon's Breath, Chromatic Orb, and/or Vitriolic Sphere. Affected creatures take 6d6 points of acid damage. Vitriolic Sphere 5e | D&D Spell Guide. Affected creatures take 6d6 points of acid damage. DESCRIPTION. 1 Minute. Cloud of Daggers Concentration Conjuration • V, S, M. Casting Time: Action. Grasping Vine D&D 5th Edition. The casting time of spell is 1 action and range. 1 action. You have advantage on the attack roll if the target is in the sphere. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Though young, their flames still burn hot, and they begin to burn those before them. On a failed save, a target takes 14d6 psychic damage and is stunned. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. Vitriolic Sphere is a evocation cantrip spell, its a good spell in 5e, because the casting time of spell is one action and range are 150 feet. On a failed save, the creature is enclosed for the duration. 231) Conjuration ( Creation ) [ Acid ] Level: Sorcerer 5 , Wizard 5 , Components: V , S , M , Casting Time: 1 standard action Range:. Composantes : V, S, M (une goutte de bile de limace géante) Durée : instantanée. tall and 5 ft. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. 距離: 150英尺. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. . The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections Columns Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding NewsBeyond Level 20. Range:30 feet. Components. Choose acid, cold, fire, lightning, or poison. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. Vitriolic Sphere Sources: EE. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. flame. If they fail they take 6d4 next round and. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Vial of Green Dragon ’s breath. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. 5E. Evokers are a. It's…Upon gaining access the third level spells, Fireball, Lightning Bolt, Wall of Water and Wall of Sand become available, and make good use of the Evocation Wizard's tendency to draw from elemental power to stop enemies in their tracks. Dungeons & Dragons: 10 Best Evocation Spells in 5e. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. 3rd – Darkness, Phantasmal Force. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. Range: 150 feet. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. Make a ranged spell attack for each ray. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. . Dungeons & Dragons: 10 Best Evocation Spells in 5e. Blaster Caster Builds in DnD 5e. Resilient Sphere. My spell list: Disguise self, shield. The target must make a Wisdom saving throw. Immolation. At Higher Levels. Some spells can target only a creature (including you) that you touch. Invisibility Sphere. Vitriolic Sphere. Vitriolic Sphere Sources: EE. 2nd Level. 55 square feet And a circumference of 125. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Range: 150 feet. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. You give each target you choose a new, illusory appearance. Spell Description. Downloads. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. Not exactly apples and apples. The description of the spell says it does xd4 damage in a 10' radius. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. 5 (average on a successful save) and 12. Vitriolic Sphere. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. An unwilling creature must make a Dexterity saving throw. Components: V, S, M (a drop of giant slug bile). 1st Level. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. To view spells by specific criteria, view the appropriate section below. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. The storm sphere isn't horrible even w/o using the bonus action part. Creatures that succeed on their Reflex saving throws take half of this damage. Here is a list of all the acid spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). Vitriolic Sphere. A. Affected creatures take 6d6 points of acid damage. Make a ranged spell attack against a creature in range. View source. Sphere of Annihilation. Below is the best information and knowledge about water sphere 5e compiled and compiled by the bmr. Classes: Cleric. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. by Brandon Gregory. appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. It blocks line of sight but not movement. You move like the wind. User Guide; First Time User;. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. . When choosing this feat, consider giving yourself advantage on constitution saving throws. 213, bold added): Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. Tasha's Cauldron of Everything lists 11 different types of Magic Tattoos: The Absorbing Tattoo emphasizes a particular color that corresponds with a type of damage resistance in Dungeons & Dragons. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Duration: 1 min. The Transmute spell only change damage to acid and not the rest of the spell effect by strict reading of the rules so a Web would still be exposed to fire sphere even though it didn't take fire damage. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Forum list *Dungeons & Dragons One D&D (5. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). Each creature in that area must make a Constitution saving throw. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game.